Reserching Human AI Cnnectin and Ply
My work, in motion
7+ years researching how people play and understanding AI–Human Interaction. Untangling ambiguous 0→1 products. Turning AI and the Metaverse into strategy at Reality Labs, and taking LEGO's first new smart brick from concept to production.
My career
First strategic papers on AI co-creation · unlockables research → +10% MAU on Horizon Mobile
SMART Play™ System from concept to production · Pokémon, LEGO's largest 2026 release
40+ studies across digital brand campaigns
GSK across all emerging markets · Kellogg's · landmark Gen Z studies
Junior → Lead in 9 months · EasyJet +38% conversion uplift
What my Colleagues Say
"Ian immediately and expertly organized UXR studies that defined our AI feature content and quality bar. These insights directly influenced our product strategy, helping us develop a feature that drove a 6x increase in retention this year."
Katie Hughes
Senior Product Designer · Meta
"Ian was an amazing partner, helping to bring clarity and direction to all of our new product launches through his user research. He answered core questions we had, resulting in several successful launches."
Cecilia Wong
Product Design · Meta
"What makes Ian really stand out is his pairing of competency with people skills. A charismatic yet grounded colleague able to tackle challenging briefs with a thoughtful and considered strategy."
James Gard
Producer (CPL) · The LEGO Group
Ply is alive in all we do!
Case Studies and Projects
The problems behind the products
Meta — Reality Labs
2025 – 26UX ResearcherBridging millions into Horizon
How do you move Facebook and Instagram users into Horizon, and make them stay?
Lead pathfinder on unlockables (80% of all bridged users); rapid IDIs on rewards pointed the team to Non-Avatar Stickers.
+10% monthly active users on Horizon Mobile; mobile MAU doubled over a critical three month window.
How people actually create with AI
Meta needed to know how people want to create with AI, and where human control matters.
Foundational mixed-method research; published Meta's first strategic papers on AI co-creation for text and game generation.
Cleared the concept gate into production and became the blueprint design and engineering built against.
AI Developments
Internal Chat Dev Feature
Qualitative synthesis was slow, manual, and different on every team.
Spearheaded Meta's AI-native research initiative: a multi-agent workflow embedded straight into UX infrastructure.
73% of research teams adopted it, automating qualitative synthesis at scale.
AI Sticker Testing Tool
Testing sticker designs meant slow back and forth, with no quick way for Art and Design to gauge new concepts for Horizon Worlds.
Designed and shipped in a 24 hour internal hackathon: an AI tool that generates sticker concepts and pressure tests them against three synthetic player archetypes, previewed in a realistic Instagram DM.
Early stage sticker validation without design resources or participant recruitment, giving teams fast directional signal before committing to production.
The LEGO Group — Creative Play Lab
2022 – 25Experimental ResearcherThe first new brick in 90 years
Could a LEGO brick become digital without killing what makes it play?
Research from first concept to production: IDIs, concept testing, a 15+ person pod and a first of its kind motion-capture facility.
The brand's first major brick innovation in 90 years shipped as the SMART Play™ System.
Why 9 to 11s put the brick down
LEGO loses kids at 9 to 11. What would digital and physical play together need to win them back?
Led Phase 1 research into the drop-off audience. Mapped five play needs (Mastery, Collectables, Nurture, Customisation, Belonging) and tested three prototypes against them.
All three prototypes hit desirability. The play-loop limits we exposed set the brief for Project Brazil.


A game system inside a physical product
Could a game system live inside the brick itself?
Lead Experience Designer for Phase 2, the first integration of a game system into a physical product, built on the play spaces of Challenge and Connecting.
Four high potential play needs became two core play spaces and six core moments of insight that validated the concept.

Notable LEGO Achievements
The world's first motion-capture facility for children
You can't ask a 7 year old to think aloud. Observing play without interrupting it needed a new kind of room.
Commissioned the architectural design, advised construction and designed the technology setup for motion-first observations (Opti-Track).
The world's first motion-capture facility for children, turning physical play into product data.



Heat maps for how children see play
Observation tells you what kids do, not what draws their eyes.
Early access partnership with Meta's Project Aria to create LEGO's first proprietary heat map technology.
A sharper qualitative instrument for observing how children experience play.


Streetbees
2020 – 22Senior Research Executive

Playboy Landmark Study
Observe Gen Z's perceptions of Playboy and assess differing market perceptions of the brand to position a sexually explicit app.
N=5,728 · 5 markets
Gen Z sees a different Playboy than their parents did. In China the brand reads as clothing, not sex, which lowered acceptance of a move into OnlyFans territory.
Gen Z · global
Gen Z · China


GSK Home Remedy Study
Understand home remedies in EMEA markets to assess usage and how best to address underdeveloped pharmaceutical markets.
N=2,112 · all emerging markets
Home remedies differ greatly by region. To win adoption in local markets, medications should carry the home remedy ingredients people already trust.
“I make a home remedy before I feel any symptoms”
Top home remedy ingredients
Ember Hatch
One studio, many ideas
Small Apps That Help Humans
Check out my personal catalogue of apps
In production 🔧
Never forget a date again
a bishop bouncing in moon dust
Outrun the storm that eats the forest
Salon stock counts in seconds, not Sundays
My Thoughts on AI
Every piece starts with a real study and ends somewhere human
AI Is in the Room with Our Kids, and Nobody's Checking the Walls
Nearly half of young chatbot users report harmful or risky experiences. Who's actually watching the room?The AI Paradox: Burning Energy to Save the Planet
Could AI's power hunger make nuclear the most profitable choice — and accidentally save the climate?📬 New pieces land here as they publish.